In my opinion the 32-bit nature of Sketchup is the most limiting thing for this plugin and should that change (SketchUp supporting full 64-bit) then I imagine quite alot of render engines may change they way they do things.Īs far as marketing strategy, I think of this new plugin mostly as a gift from Next Limit to SketchUp users - they already had an excellent plugin workflow in place with the full Maxwell Render Suite, which is well worth the money IMO. ![]() The lack of render channels is created partially by the use of FIRE as the main engine (which does not have that capability, and also by the fact that unlike the stand-alone plugin which exports the MXS file outside of SketchUps process, the Maxwell for Sketchup plugin only renders within Sketchup's process (which as you may know is limited to 32-bits, with large address aware enabled for 64-bit systems). ![]() Since we do not have the ability to edit the MXM directly within the Maxwell for Sketchup plugin we can only accept the original creators choice (for better or worse). The image that SketchUp will use from the MXM file (which can contain dozens of images) is chosen by the MXM creator within the MXED application or Maxwell Studio at the time of creation.
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